
        Deus Ex SDK

        Create New Stand Alone Missions

        Expand the possibilities of your Deus Ex game with the Deus Ex SDK. 
        The 5 Mb Deus Ex SDK package includes all of the tools used to create 
        the award winning action/role-playing game. 

        You can now download the SDK for free here at 
        http://www.eidosinteractive.com/downloads/search.html?gmid=50,
        in "Other Media," or at these locations, http://www.ionstorm.com/, 
        http://www.deusex.com/

        Armed with the SDK, users can: 

        Create standalone Deus Ex missions

        Build 3D maps from scratch, using Deus Ex textures and sounds

        Modify existing Deus Ex maps

        The Deus Ex SDK includes: 
        A version of UnrealEd specifically modified to work with Deus Ex. This 
        is the level builder that was used to build every map in the game. 
        UnrealEd can be used to build level geometry, place NPCs and items in 
        the world, set up conversations, handle AI alliances and reactions, and 
        script camera movements during endgames and end-of-mission sequences. It 
        can also export all the UnrealScript source code for Deus Ex, for 
        further study or modification. 
        A version of the UnrealScript compiler, UCC, modified to work with Deus 
        Ex. 

        ConEdit, Deus Ex's conversation editor. This is a full-featured dialogue 
        and camera editor used to script dialogue between NPCs, specify 
        conversation options, handle random or semi-random barks, and set up 
        context-specific conversations based on in-game boolean flags. Users 
        will also be able to create and import their own MP3 speech files to go 
        along with the new conversations they create. 
        Sample conversation files from three Deus Ex missions -- the Training 
        Mission, Mission 1 (UNATCO Island) and Mission 2 (Battery Park and the 
        streets of New York). 

        A tool that converts Lightwave objects to an Unreal-compatible format. 
        Models built in Lightwave can be imported into Deus Ex using this 
        utility. A sample batch file is included as an example of how to combine 
        multiple Lightwave objects into a single animated mesh. 
        Extensive documentation for the SDK, with detailed descriptions of all 
        features and information on how to build Deus Ex add-on levels. 

        Bob White (SDK Associate Producer): "All of the great ideas for our 
        universe were not conceived within these walls. By providing our tools 
        to the public we know they will be able to create missions set in the 
        Deus Ex universe that we never would have come up with." 

        Community 
        Share your creations with other members of the Deus Ex gaming community
        http://www.dxnation.com/
        http://www.deus-ex.org/
        www.rpgplanet.com/deusex/ 

        Deus Ex, considered by many members of the gaming press to be one of the 
        "Must Have" titles for 2000, is available in stores now and at the 
        Eidos Store.
        http://www.eidosinteractive.com/estore/deusex_pc.html





       
       
       

